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        <h2>Santa Paravia and Fiumaccio</h2>
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                        <tr>
                            <th scope="row">name</th>
                            <td>Santa Paravia and Fiumaccio</td>
                        </tr>
                        <tr>
                            <th scope="row">YEAR</th>
                            <td>1989
                            </td>
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                            <th scope="row">PLATFORM</th>
                            <td>DOS
                            </td>
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                        <tr>
                            <th scope="row">RELEASED_IN</th>
                            <td>United States
                            </td>
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                        <tr>
                            <th scope="row">GENRE</th>
                            <td>Simulation,Strategy
                            </td>
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                        <tr>
                            <th scope="row">PUBLISHER</th>
                            <td>Keypunch Software, Inc.
                            </td>
                        </tr>
                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>Starsoft Development Laboratories, Inc.
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                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>Starsoft Development Laboratories, Inc.
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        投票得分：93
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            <h3>Description of Santa Paravia and Fiumaccio</h3>
            <div class="gameDescription dscr">
            <p>Probably one of Keypunch's best releases, <em>Santa Paravia and Fumaccio</em> is a fun empire management game with a strong emphasis on economics. Up to 8 players compete against each other in a bid to become the best ruler of a fictional Renaissance country. Gameplay is turn-based, with a very strong boardgame flavor. Each player takes turns issuing commands in different "phases," deciding on policies ranging from economic (e.g. how much grain to sell and release into public consumption, when to build marketplaces), military (e.g. when to buy additional forts and raise more platoons), and civil (e.g. how harsh a justice you want to dispense to your citizens). Lack of dynamic screens may make the game too "dry" for  most gamers, but anyone who likes a thoughtful, statistics-based business game will probably find it interesting.</p>

<p>Lack of save game feature makes the game ideal as a quick multiplayer business game a la <a href="/game/monopoly-bz">Monopoly</a> that anyone who is interested in medieval business will enjoy, if he/she can get friends to join a game. Those who are looking for a more authentic Renaissance experience would do well to skip this one, and play Holistic Design's <em>Machiavelli The Prince</em> instead.</p>

<p><span class="revhotud">Review By HOTUD</span></p>        </div>
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            <h3>Captures and Snapshots</h3>
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